Files
bizhang_-obav/src/lib/FlightTasks/tasks/FlightTaskManualAltitude.cpp

147 lines
4.2 KiB
C++

/****************************************************************************
*
* Copyright (c) 2017 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file FlightTaskManual.hpp
*
* Flight task for manual controlled altitude.
*
*/
#include "FlightTaskManualAltitude.hpp"
#include <mathlib/mathlib.h>
#include <float.h>
#include <lib/geo/geo.h>
using namespace matrix;
FlightTaskManualAltitude::FlightTaskManualAltitude(control::SuperBlock *parent, const char *name) :
FlightTaskManual(parent, name),
_vel_max_down(parent, "MPC_Z_VEL_MAX_DN", false),
_vel_max_up(parent, "MPC_Z_VEL_MAX_UP", false),
_yaw_rate_scaling(parent, "MPC_MAN_Y_MAX", false),
_acc_max_up(parent, "MPC_ACC_UP_MAX", false),
_acc_max_down(parent, "MPC_ACC_DOWN_MAX", false)
{}
bool FlightTaskManualAltitude::activate()
{
_yaw_sp_predicted = _yaw_sp = _yaw;
_yaw_rate_sp = _vel_sp_z = NAN;
_lock_time = 0.0f;
_lock_time_max = 1.0f; // 1s time to brake as default
return FlightTaskManual::activate();
}
void FlightTaskManualAltitude::scaleSticks()
{
/* Map stick to velocity */
const float vel_max_z = (_sticks(2) > 0.0f) ? _vel_max_down.get() : _vel_max_up.get();
_vel_sp_z = vel_max_z * _sticks_expo(2);
_yaw_rate_sp = _sticks(3) * math::radians(_yaw_rate_scaling.get());
}
void FlightTaskManualAltitude::updateHeadingSetpoints()
{
if (fabsf(_sticks(3)) < FLT_EPSILON) {
/* Want to hold yaw */
_yaw_rate_sp = NAN;
_yaw_sp = _yaw_sp_predicted;
} else {
/* Want to change yaw based on yaw-rate */
_yaw_sp = NAN;
_yaw_sp_predicted = _wrap_pi(_yaw_sp_predicted + _yaw_rate_sp * _deltatime);
}
}
void FlightTaskManualAltitude::updateZsetpoints()
{
if (fabsf(_sticks(2)) < FLT_EPSILON) {
/* Want to hold altitude */
if (_lock_time <= _lock_time_max) {
/* Don't lock: time has not been reached */
_vel_sp_z = 0.0f;
_pos_sp_z = NAN;
_lock_time += _deltatime;
} else {
_vel_sp_z = NAN;
_pos_sp_z = _position(2);
}
} else {
/* Want to change altitude through velocity */
_pos_sp_z = NAN;
/* Maximum brake acceleration depends
* on direction.
*/
float brake_acc = (_velocity(2) > 0.0f) ? _acc_max_up.get() : _acc_max_down.get();
if (PX4_ISFINITE(brake_acc)) {
_lock_time_max = fabsf(_velocity(2)) / brake_acc;
} else {
_lock_time_max = 1.0f; // 1 second time to brake if no acceleration is set
}
_lock_time = 0.0f;
}
}
void FlightTaskManualAltitude::updateSetpoints()
{
updateHeadingSetpoints();
updateZsetpoints();
}
bool FlightTaskManualAltitude::update()
{
scaleSticks();
updateSetpoints();
_setPositionSetpoint(Vector3f(NAN, NAN, _pos_sp_z));
_setVelocitySetpoint(Vector3f(NAN, NAN, _vel_sp_z));
_setYawSetpoint(_yaw_sp);
_setYawspeedSetpoint(_yaw_rate_sp);
return true;
}