Files
bizhang_-obav/src/lib/FlightTasks/tasks/Utility/ManualSmoothingZ.cpp
2018-07-20 09:26:18 +02:00

156 lines
4.4 KiB
C++

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/**
* @file ManualSmoothingZ.cpp
*/
#include "ManualSmoothingZ.hpp"
#include "uORB/topics/parameter_update.h"
#include <mathlib/mathlib.h>
#include <float.h>
ManualSmoothingZ::ManualSmoothingZ(ModuleParams *parent, const float &vel, const float &stick) :
ModuleParams(parent),
_vel(vel), _stick(stick), _vel_sp_prev(vel)
{
_acc_state_dependent = _acc_max_up.get();
_max_acceleration = _acc_max_up.get();
}
void
ManualSmoothingZ::smoothVelFromSticks(float &vel_sp, const float dt)
{
updateAcceleration(vel_sp, dt);
velocitySlewRate(vel_sp, dt);
_vel_sp_prev = vel_sp;
}
void
ManualSmoothingZ::updateAcceleration(float &vel_sp, const float dt)
{
// check for max acceleration
setMaxAcceleration();
// check if zero input stick
const bool is_current_zero = (fabsf(_stick) <= FLT_EPSILON);
// default is acceleration
ManualIntentionZ intention = ManualIntentionZ::acceleration;
// check zero input stick
if (is_current_zero) {
intention = ManualIntentionZ::brake;
}
// update intention
if ((_intention != ManualIntentionZ::brake) && (intention == ManualIntentionZ::brake)) {
// we start with lowest acceleration
_acc_state_dependent = _acc_max_down.get();
// reset slew-rate: this ensures that there
// is no delay present when user demands to brake
_vel_sp_prev = _vel;
}
switch (intention) {
case ManualIntentionZ::brake: {
// limit jerk when braking to zero
float jerk = (_acc_max_up.get() - _acc_state_dependent) / dt;
if (jerk > _jerk_max.get()) {
_acc_state_dependent = _jerk_max.get() * dt + _acc_state_dependent;
} else {
_acc_state_dependent = _acc_max_up.get();
}
break;
}
case ManualIntentionZ::acceleration: {
_acc_state_dependent = (getMaxAcceleration() - _acc_max_down.get())
* fabsf(_stick) + _acc_max_down.get();
break;
}
}
_intention = intention;
}
void
ManualSmoothingZ::setMaxAcceleration()
{
if (_stick < -FLT_EPSILON) {
// accelerating upward
_max_acceleration = _acc_max_up.get();
} else if (_stick > FLT_EPSILON) {
// accelerating downward
_max_acceleration = _acc_max_down.get();
} else {
// want to brake
if (fabsf(_vel_sp_prev) < FLT_EPSILON) {
// at rest
_max_acceleration = _acc_max_up.get();
} else if (_vel_sp_prev < 0.0f) {
// braking downward
_max_acceleration = _acc_max_down.get();
} else {
// braking upward
_max_acceleration = _acc_max_up.get();
}
}
}
void
ManualSmoothingZ::velocitySlewRate(float &vel_sp, const float dt)
{
// limit vertical acceleration
float acc = (vel_sp - _vel_sp_prev) / dt;
float max_acc = (acc < 0.0f) ? -_acc_state_dependent : _acc_state_dependent;
if (fabsf(acc) > fabsf(max_acc)) {
vel_sp = max_acc * dt + _vel_sp_prev;
}
}