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156 lines
4.4 KiB
C++
156 lines
4.4 KiB
C++
/****************************************************************************
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*
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* Copyright (c) 2017 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without spec{fic prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file ManualSmoothingZ.cpp
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*/
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#include "ManualSmoothingZ.hpp"
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#include "uORB/topics/parameter_update.h"
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#include <mathlib/mathlib.h>
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#include <float.h>
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ManualSmoothingZ::ManualSmoothingZ(ModuleParams *parent, const float &vel, const float &stick) :
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ModuleParams(parent),
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_vel(vel), _stick(stick), _vel_sp_prev(vel)
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{
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_acc_state_dependent = _acc_max_up.get();
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_max_acceleration = _acc_max_up.get();
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}
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void
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ManualSmoothingZ::smoothVelFromSticks(float &vel_sp, const float dt)
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{
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updateAcceleration(vel_sp, dt);
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velocitySlewRate(vel_sp, dt);
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_vel_sp_prev = vel_sp;
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}
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void
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ManualSmoothingZ::updateAcceleration(float &vel_sp, const float dt)
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{
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// check for max acceleration
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setMaxAcceleration();
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// check if zero input stick
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const bool is_current_zero = (fabsf(_stick) <= FLT_EPSILON);
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// default is acceleration
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ManualIntentionZ intention = ManualIntentionZ::acceleration;
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// check zero input stick
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if (is_current_zero) {
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intention = ManualIntentionZ::brake;
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}
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// update intention
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if ((_intention != ManualIntentionZ::brake) && (intention == ManualIntentionZ::brake)) {
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// we start with lowest acceleration
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_acc_state_dependent = _acc_max_down.get();
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// reset slew-rate: this ensures that there
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// is no delay present when user demands to brake
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_vel_sp_prev = _vel;
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}
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switch (intention) {
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case ManualIntentionZ::brake: {
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// limit jerk when braking to zero
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float jerk = (_acc_max_up.get() - _acc_state_dependent) / dt;
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if (jerk > _jerk_max.get()) {
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_acc_state_dependent = _jerk_max.get() * dt + _acc_state_dependent;
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} else {
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_acc_state_dependent = _acc_max_up.get();
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}
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break;
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}
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case ManualIntentionZ::acceleration: {
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_acc_state_dependent = (getMaxAcceleration() - _acc_max_down.get())
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* fabsf(_stick) + _acc_max_down.get();
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break;
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}
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}
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_intention = intention;
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}
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void
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ManualSmoothingZ::setMaxAcceleration()
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{
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if (_stick < -FLT_EPSILON) {
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// accelerating upward
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_max_acceleration = _acc_max_up.get();
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} else if (_stick > FLT_EPSILON) {
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// accelerating downward
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_max_acceleration = _acc_max_down.get();
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} else {
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// want to brake
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if (fabsf(_vel_sp_prev) < FLT_EPSILON) {
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// at rest
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_max_acceleration = _acc_max_up.get();
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} else if (_vel_sp_prev < 0.0f) {
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// braking downward
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_max_acceleration = _acc_max_down.get();
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} else {
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// braking upward
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_max_acceleration = _acc_max_up.get();
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}
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}
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}
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void
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ManualSmoothingZ::velocitySlewRate(float &vel_sp, const float dt)
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{
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// limit vertical acceleration
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float acc = (vel_sp - _vel_sp_prev) / dt;
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float max_acc = (acc < 0.0f) ? -_acc_state_dependent : _acc_state_dependent;
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if (fabsf(acc) > fabsf(max_acc)) {
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vel_sp = max_acc * dt + _vel_sp_prev;
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}
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}
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