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156 lines
4.6 KiB
C++
156 lines
4.6 KiB
C++
/***************************************************************************
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*
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* Copyright (c) 2016 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file followme.cpp
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*
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* Helper class to track and follow a given position
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*
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* @author Jimmy Johnson <catch22@fastmail.net>
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*/
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#pragma once
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#include <controllib/blocks.hpp>
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#include <controllib/block/BlockParam.hpp>
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#include <lib/mathlib/math/Vector.hpp>
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#include <lib/mathlib/math/Matrix.hpp>
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#include "navigator_mode.h"
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#include "mission_block.h"
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class FollowTarget : public MissionBlock
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{
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public:
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FollowTarget(Navigator *navigator, const char *name);
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~FollowTarget();
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void on_inactive() override;
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void on_activation() override;
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void on_active() override;
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private:
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static constexpr int TARGET_TIMEOUT_MS = 2500;
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static constexpr int TARGET_ACCEPTANCE_RADIUS_M = 5;
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static constexpr int INTERPOLATION_PNTS = 20;
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static constexpr float FF_K = .25F;
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static constexpr float OFFSET_M = 8;
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enum FollowTargetState {
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TRACK_POSITION,
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TRACK_VELOCITY,
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SET_WAIT_FOR_TARGET_POSITION,
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WAIT_FOR_TARGET_POSITION
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};
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enum {
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FOLLOW_FROM_RIGHT,
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FOLLOW_FROM_BEHIND,
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FOLLOW_FROM_FRONT,
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FOLLOW_FROM_LEFT
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};
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float _follow_position_matricies[4][9] = {
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{1.0F, -1.0F, 0.0F,
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1.0F, 1.0F, 0.0F,
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0.0F, 0.0F, 1.0F}, // follow right
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{-1.0F, 0.0F, 0.0F,
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0.0F, -1.0F, 0.0F,
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0.0F, 0.0F, 1.0F}, // follow behind
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{1.0F, 0.0F, 0.0F,
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0.0F, 1.0F, 0.0F,
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0.0F, 0.0F, 1.0F}, // follow front
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{1.0F, 1.0F, 0.0F,
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-1.0F, 1.0F, 0.0F,
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0.0F, 0.0F, 1.0F}}; // follow left side
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Navigator *_navigator;
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control::BlockParamFloat _param_min_alt;
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control::BlockParamFloat _param_tracking_dist;
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control::BlockParamInt _param_tracking_side;
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control::BlockParamFloat _param_tracking_resp;
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control::BlockParamFloat _param_yaw_auto_max;
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FollowTargetState _follow_target_state;
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int _follow_target_position;
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int _follow_target_sub;
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float _step_time_in_ms;
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float _follow_offset;
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uint64_t _target_updates;
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uint64_t _last_update_time;
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math::Vector<3> _current_vel;
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math::Vector<3> _step_vel;
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math::Vector<3> _est_target_vel;
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math::Vector<3> _target_distance;
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math::Vector<3> _target_position_offset;
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math::Vector<3> _target_position_delta;
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math::Vector<3> _filtered_target_position_delta;
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follow_target_s _current_target_motion;
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follow_target_s _previous_target_motion;
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float _avg_cos_ratio;
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double _filtered_target_lat;
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double _filtered_target_lon;
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float _yaw_rate;
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float _responsiveness;
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float _yaw_auto_max;
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float _yaw_angle;
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// Mavlink defined motion reporting capabilities
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enum {
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POS = 0,
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VEL = 1,
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ACCEL = 2,
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ATT_RATES = 3
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};
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math::Matrix<3,3> _rot_matrix;
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void track_target_position();
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void track_target_velocity();
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bool target_velocity_valid();
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bool target_position_valid();
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void reset_target_validity();
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void update_position_sp(bool velocity_valid, bool position_valid, float yaw_rate);
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void update_target_motion();
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void update_target_velocity();
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};
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