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With a higher responsiveness, after centering the stick, the velocity and acceleration setpoints could oscillate around 0 and never reach 0, due to discretization. This also prevented position lock engagement.
161 lines
5.4 KiB
C++
161 lines
5.4 KiB
C++
/****************************************************************************
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*
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* Copyright (c) 2020 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without spec{fic prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file StickAccelerationXY.cpp
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*/
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#include "StickAccelerationXY.hpp"
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#include <ecl/geo/geo.h>
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#include "Sticks.hpp"
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using namespace matrix;
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StickAccelerationXY::StickAccelerationXY(ModuleParams *parent) :
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ModuleParams(parent)
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{
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_brake_boost_filter.reset(1.f);
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resetPosition();
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}
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void StickAccelerationXY::resetPosition()
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{
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_position.setNaN();
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}
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void StickAccelerationXY::resetVelocity(const matrix::Vector2f &velocity)
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{
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_velocity = velocity;
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}
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void StickAccelerationXY::resetAcceleration(const matrix::Vector2f &acceleration)
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{
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_acceleration_slew_rate_x.setForcedValue(acceleration(0));
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_acceleration_slew_rate_x.setForcedValue(acceleration(1));
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}
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void StickAccelerationXY::generateSetpoints(Vector2f stick_xy, const float yaw, const float yaw_sp, const Vector3f &pos,
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const float dt)
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{
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// maximum commanded acceleration and velocity
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Vector2f acceleration_scale(_param_mpc_acc_hor.get(), _param_mpc_acc_hor.get());
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Vector2f velocity_scale(_param_mpc_vel_manual.get(), _param_mpc_vel_manual.get());
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acceleration_scale *= 2.f; // because of drag the average aceleration is half
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// Map stick input to acceleration
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Sticks::limitStickUnitLengthXY(stick_xy);
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Sticks::rotateIntoHeadingFrameXY(stick_xy, yaw, yaw_sp);
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_acceleration = stick_xy.emult(acceleration_scale);
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applyFeasibilityLimit(_acceleration, dt);
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// Add drag to limit speed and brake again
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Vector2f drag = calculateDrag(acceleration_scale.edivide(velocity_scale), dt, stick_xy, _velocity);
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// Don't allow the drag to change the sign of the velocity, otherwise we might get into oscillations around 0, due
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// to discretization
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if (_acceleration.norm_squared() < FLT_EPSILON && _velocity.norm_squared() < drag.norm_squared() * dt * dt) {
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drag.setZero();
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_velocity.setZero();
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}
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_acceleration -= drag;
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applyTiltLimit(_acceleration);
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// Generate velocity setpoint by forward integrating commanded acceleration
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_velocity += _acceleration * dt;
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lockPosition(_velocity, pos, dt, _position);
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}
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void StickAccelerationXY::getSetpoints(Vector3f &pos_sp, Vector3f &vel_sp, Vector3f &acc_sp)
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{
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pos_sp.xy() = _position;
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vel_sp.xy() = _velocity;
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acc_sp.xy() = _acceleration;
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}
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void StickAccelerationXY::applyFeasibilityLimit(Vector2f &acceleration, const float dt)
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{
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// Apply jerk limit - acceleration slew rate
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_acceleration_slew_rate_x.setSlewRate(_param_mpc_jerk_max.get());
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_acceleration_slew_rate_y.setSlewRate(_param_mpc_jerk_max.get());
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acceleration(0) = _acceleration_slew_rate_x.update(acceleration(0), dt);
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acceleration(1) = _acceleration_slew_rate_y.update(acceleration(1), dt);
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}
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Vector2f StickAccelerationXY::calculateDrag(Vector2f drag_coefficient, const float dt, const Vector2f &stick_xy,
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const Vector2f &vel_sp)
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{
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_brake_boost_filter.setParameters(dt, .8f);
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if (stick_xy.norm_squared() < FLT_EPSILON) {
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_brake_boost_filter.update(2.f);
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} else {
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_brake_boost_filter.update(1.f);
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}
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drag_coefficient *= _brake_boost_filter.getState();
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// increase drag with sqareroot function when velocity is lower than 1m/s
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const Vector2f velocity_with_sqrt_boost = vel_sp.unit_or_zero() * math::sqrt_linear(vel_sp.norm());
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return drag_coefficient.emult(velocity_with_sqrt_boost);
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}
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void StickAccelerationXY::applyTiltLimit(Vector2f &acceleration)
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{
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// Check if acceleration would exceed the tilt limit
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const float acc = acceleration.length();
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const float acc_tilt_max = tanf(M_DEG_TO_RAD_F * _param_mpc_tiltmax_air.get()) * CONSTANTS_ONE_G;
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if (acc > acc_tilt_max) {
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acceleration *= acc_tilt_max / acc;
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}
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}
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void StickAccelerationXY::lockPosition(const Vector2f &vel_sp, const Vector3f &pos, const float dt, Vector2f &pos_sp)
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{
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if (vel_sp.norm_squared() < FLT_EPSILON) {
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if (!PX4_ISFINITE(pos_sp(0))) {
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pos_sp = Vector2f(pos);
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}
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} else {
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pos_sp.setNaN();
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}
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}
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