/**************************************************************************** * * Copyright (c) 2018-2019 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file StraightLine.hpp * * lib to return setpoints on a straight line * * @author Christoph Tobler */ #pragma once #include class StraightLine { public: StraightLine(const matrix::Vector3f &pos) : _position(pos) {}; ~StraightLine() = default; // setter functions void setLineFromTo(const matrix::Vector3f &start, const matrix::Vector3f &end); void setSpeed(const float &speed) { _speed = speed; }; /** * Generate setpoints on a straight line according to parameters * * @param position_setpoint: reference to the 3D vector with the position setpoint to update * @param velocity_setpoint: reference to the 3D vector with the velocity setpoint to update */ void generateSetpoints(matrix::Vector3f &position_setpoint, matrix::Vector3f &velocity_setpoint); /** * Check if the end was reached * * @return false when on the way from start to end, true when end was reached */ bool isEndReached() const { return _end_reached; } void reset() { _end_reached = true; } private: const matrix::Vector3f &_position; /**< vehicle position (dependency injection) */ matrix::Vector3f _start; /**< Start point of the straight line */ matrix::Vector3f _end; /**< End point of the straight line */ float _speed = 1.f; /**< desired speed between accelerating and decelerating */ bool _end_reached = true; /**< Flag to lock further movement when end is reached */ };