/**************************************************************************** * * Copyright (c) 2017 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file led.cpp */ #include "led.h" int LedController::init(int led_control_sub) { _led_control_sub = led_control_sub; _last_update_call = hrt_absolute_time(); return 0; } int LedController::update(LedControlData &control_data) { bool updated = false; orb_check(_led_control_sub, &updated); while (updated || _force_update) { // handle new state led_control_s led_control; if (orb_copy(ORB_ID(led_control), _led_control_sub, &led_control) == 0) { // don't apply the new state just yet to avoid interrupting an ongoing blinking state for (int i = 0; i < BOARD_MAX_LEDS; ++i) { if (led_control.led_mask & (1 << i)) { _states[i].next_state.set(led_control); } } } _force_update = false; orb_check(_led_control_sub, &updated); } bool had_changes = false; // did one of the outputs change? // handle state updates hrt_abstime now = hrt_absolute_time(); uint16_t blink_delta_t = (uint16_t)((now - _last_update_call) / 100); // Note: this is in 0.1ms constexpr uint16_t breathe_duration = BREATHE_INTERVAL * BREATHE_STEPS / 100; int num_blinking_leds = 0; int num_blinking_do_not_change_state = 0; int current_priorities[BOARD_MAX_LEDS]; for (int i = 0; i < BOARD_MAX_LEDS; ++i) { int priority = led_control_s::MAX_PRIORITY; for (; priority >= 0; --priority) { PerPriorityData &cur_data = _states[i].priority[priority]; if (cur_data.mode == led_control_s::MODE_DISABLED) { continue; // handle next priority } // handle state updates uint16_t current_blink_duration = 0; switch (cur_data.mode) { case led_control_s::MODE_BLINK_FAST: current_blink_duration = BLINK_FAST_DURATION / 100; break; case led_control_s::MODE_BLINK_NORMAL: current_blink_duration = BLINK_NORMAL_DURATION / 100; break; case led_control_s::MODE_BLINK_SLOW: current_blink_duration = BLINK_SLOW_DURATION / 100; break; case led_control_s::MODE_BREATHE: _states[i].current_blinking_time += blink_delta_t; while (_states[i].current_blinking_time > breathe_duration) { _states[i].current_blinking_time -= breathe_duration; } had_changes = true; break; } if (current_blink_duration > 0) { ++num_blinking_leds; if ((_states[i].current_blinking_time += blink_delta_t) > current_blink_duration) { _states[i].current_blinking_time -= current_blink_duration; if (cur_data.blink_times_left == 254) { // handle toggling for infinite case: toggle between 254 and 255 cur_data.blink_times_left = 255; ++num_blinking_do_not_change_state; } else if (cur_data.blink_times_left == 255) { cur_data.blink_times_left = 254; } else if (--cur_data.blink_times_left == 0) { cur_data.mode = led_control_s::MODE_DISABLED; _states[i].current_blinking_time = 0; } else if (cur_data.blink_times_left % 2 == 1) { ++num_blinking_do_not_change_state; } had_changes = true; } else { ++num_blinking_do_not_change_state; } } break; // handle next led } current_priorities[i] = priority; } // handle next state: // only allow a state change if no led blinks or at least one of the blinking leds signals that it's ok to switch. // This makes sure all leds are kept in sync, but does not allow interrupting at arbitrary points. if (num_blinking_leds == 0 || num_blinking_leds > num_blinking_do_not_change_state) { for (int i = 0; i < BOARD_MAX_LEDS; ++i) { if (_states[i].next_state.is_valid()) { int next_priority = (int)_states[i].next_state.priority; if (next_priority >= current_priorities[i]) { _states[i].current_blinking_time = 0; had_changes = true; } _states[i].priority[next_priority].color = _states[i].next_state.color; _states[i].priority[next_priority].mode = _states[i].next_state.mode; _states[i].priority[next_priority].blink_times_left = _states[i].next_state.num_blinks * 2; if (_states[i].priority[next_priority].blink_times_left == 0) { // handle infinite case _states[i].priority[next_priority].blink_times_left = 254; } _states[i].next_state.reset(); } } } _last_update_call = now; if (!had_changes) { return 0; } // create output get_control_data(control_data); return 1; } void LedController::get_control_data(LedControlData &control_data) { _breathe_enabled = false; for (int i = 0; i < BOARD_MAX_LEDS; ++i) { control_data.leds[i].color = led_control_s::COLOR_OFF; // set output to a defined state control_data.leds[i].brightness = 255; for (int priority = led_control_s::MAX_PRIORITY; priority >= 0; --priority) { const PerPriorityData &cur_data = _states[i].priority[priority]; if (cur_data.mode == led_control_s::MODE_DISABLED) { continue; // handle next priority } switch (cur_data.mode) { case led_control_s::MODE_ON: control_data.leds[i].color = cur_data.color; break; case led_control_s::MODE_BREATHE: { // fade on and off int counter = _states[i].current_blinking_time / (BREATHE_INTERVAL / 100); int n = counter >= (BREATHE_STEPS / 2) ? BREATHE_STEPS - counter : counter; control_data.leds[i].brightness = (n * n) * 255 / (BREATHE_STEPS * BREATHE_STEPS / 4); // (n/(steps/2))^2 control_data.leds[i].color = cur_data.color; _breathe_enabled = true; break; } case led_control_s::MODE_BLINK_FAST: case led_control_s::MODE_BLINK_NORMAL: case led_control_s::MODE_BLINK_SLOW: if (cur_data.blink_times_left % 2 == 0) { control_data.leds[i].color = cur_data.color; } break; // MODE_OFF does not need to be handled, it's already set above } break; // handle next led } } }