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Add 'corridor check' which makes sure 3D tracking is along mission
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@@ -81,6 +81,7 @@ public:
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void offboard_land();
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void request_ground_truth();
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void check_mission_item_speed_above(int item_index, float min_speed);
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void check_tracks_mission(float corridor_radius_m = 1.0f);
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private:
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