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led/led: change update logic to keep blinking led's in sync
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@@ -76,8 +76,11 @@ int LedController::update(LedControlData &control_data)
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hrt_abstime now = hrt_absolute_time();
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uint16_t blink_delta_t = (uint16_t)((now - _last_update_call) / 100); // Note: this is in 0.1ms
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int num_blinking_leds = 0;
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int num_blinking_do_not_change_state = 0;
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int current_priorities[BOARD_MAX_LEDS];
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for (int i = 0; i < BOARD_MAX_LEDS; ++i) {
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bool do_not_change_state = false;
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int priority = led_control_s::MAX_PRIORITY;
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for (; priority >= 0; --priority) {
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@@ -106,54 +109,66 @@ int LedController::update(LedControlData &control_data)
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}
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if (current_blink_duration > 0) {
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++num_blinking_leds;
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if ((_states[i].current_blinking_time += blink_delta_t) > current_blink_duration) {
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_states[i].current_blinking_time -= current_blink_duration;
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if (cur_data.blink_times_left == 254) {
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// handle toggling for infinite case: toggle between 254 and 255
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cur_data.blink_times_left = 255;
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do_not_change_state = true;
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++num_blinking_do_not_change_state;
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} else if (cur_data.blink_times_left == 255) {
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cur_data.blink_times_left = 254;
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} else if (--cur_data.blink_times_left == 0) { //TODO: 1 to ignore last off duration?
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} else if (--cur_data.blink_times_left == 0) {
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cur_data.mode = led_control_s::MODE_DISABLED;
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_states[i].current_blinking_time = 0;
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} else if (cur_data.blink_times_left % 2 == 1) {
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do_not_change_state = true;
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++num_blinking_do_not_change_state;
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}
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had_changes = true;
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} else {
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do_not_change_state = true;
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++num_blinking_do_not_change_state;
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}
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}
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break; // handle next led
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}
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// handle next state
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if (!do_not_change_state && _states[i].next_state.is_valid()) {
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uint8_t next_priority = _states[i].next_state.priority;
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current_priorities[i] = priority;
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if ((int)next_priority >= priority) {
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_states[i].current_blinking_time = 0;
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had_changes = true;
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}
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// handle next state:
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// only allow a state change if no led blinks or at least one of the blinking leds signals that it's ok to switch.
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// This makes sure all leds are kept in sync, but does not allow interrupting at arbitrary points.
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if (num_blinking_leds == 0 || num_blinking_leds > num_blinking_do_not_change_state) {
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for (int i = 0; i < BOARD_MAX_LEDS; ++i) {
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if (_states[i].next_state.is_valid()) {
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int next_priority = (int)_states[i].next_state.priority;
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if (next_priority >= current_priorities[i]) {
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_states[i].current_blinking_time = 0;
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had_changes = true;
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}
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_states[i].priority[next_priority].color = _states[i].next_state.color;
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_states[i].priority[next_priority].mode = _states[i].next_state.mode;
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_states[i].priority[next_priority].blink_times_left = _states[i].next_state.num_blinks * 2;
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if (_states[i].priority[next_priority].blink_times_left == 0) {
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// handle infinite case
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_states[i].priority[next_priority].blink_times_left = 254;
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}
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_states[i].next_state.reset();
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}
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_states[i].priority[next_priority].color = _states[i].next_state.color;
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_states[i].priority[next_priority].mode = _states[i].next_state.mode;
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_states[i].priority[next_priority].blink_times_left = _states[i].next_state.num_blinks * 2;
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if (_states[i].priority[next_priority].blink_times_left == 0) {
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// handle infinite case
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_states[i].priority[next_priority].blink_times_left = 254;
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}
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_states[i].next_state.reset();
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}
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}
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