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Minor tweak in wind handling
This commit is contained in:
committed by
Lorenz Meier
parent
e847ef1a4d
commit
a736ba2435
@@ -37,6 +37,7 @@
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*
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*
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* @author Julian Oes <julian@oes.ch>
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* @author Julian Oes <julian@oes.ch>
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* @author Anton Babushkin <anton.babushkin@me.com>
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* @author Anton Babushkin <anton.babushkin@me.com>
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* @author Julian Kent <julian@auterion.com>
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*/
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*/
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#include "rtl.h"
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#include "rtl.h"
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@@ -685,8 +686,8 @@ float time_to_home(const matrix::Vector3f &vehicle_local_pos,
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const float wind_across_home = matrix::Vector2f(wind_velocity - to_home_dir * wind_towards_home).norm();
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const float wind_across_home = matrix::Vector2f(wind_velocity - to_home_dir * wind_towards_home).norm();
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// Note: use fminf so that we don't _rely_ on wind towards home to make RTL more efficient
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// Note: use fminf so that we don't _rely_ on wind towards home to make RTL more efficient
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const float cruise_speed = sqrtf(vehicle_speed_m_s * vehicle_speed_m_s - wind_across_home * wind_across_home) + fminf(0,
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const float cruise_speed = fminf(vehicle_speed_m_s,
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wind_towards_home);
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sqrtf(vehicle_speed_m_s * vehicle_speed_m_s - wind_across_home * wind_across_home) + wind_towards_home);
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if (!PX4_ISFINITE(cruise_speed) || cruise_speed <= 0) {
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if (!PX4_ISFINITE(cruise_speed) || cruise_speed <= 0) {
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return INFINITY; // we never reach home if the wind is stronger than vehicle speed
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return INFINITY; // we never reach home if the wind is stronger than vehicle speed
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