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Flight Tasks: add new trajectory smoothing flight task & library
Derivation by Mathieu Bresciani: https://github.com/Auterion/trajectory_generator
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/****************************************************************************
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*
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* Copyright (c) 2018 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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#include "FlightTaskManualPositionSmoothVel.hpp"
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#include <mathlib/mathlib.h>
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#include <float.h>
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using namespace matrix;
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bool FlightTaskManualPositionSmoothVel::activate()
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{
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bool ret = FlightTaskManualPosition::activate();
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// TODO: get current accel
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for (int i = 0; i < 3; ++i) {
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_smoothing[i].reset(0.f, _velocity(i), _position(i));
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}
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return ret;
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}
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void FlightTaskManualPositionSmoothVel::_updateSetpoints()
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{
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/* Get yaw setpont, un-smoothed position setpoints.*/
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FlightTaskManualPosition::_updateSetpoints();
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/* Update constraints */
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_smoothing[0].setMaxAccel(MPC_ACC_HOR_MAX.get());
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_smoothing[1].setMaxAccel(MPC_ACC_HOR_MAX.get());
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_smoothing[0].setMaxVel(_constraints.speed_xy);
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_smoothing[1].setMaxVel(_constraints.speed_xy);
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Vector2f vel_xy = Vector2f(&_velocity(0));
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float jerk = _jerk_max.get();
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if (_jerk_min.get() > _jerk_max.get()) {
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_jerk_min.set(0.f);
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}
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if (_jerk_min.get() > FLT_EPSILON) {
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// interpolate between min and max jerk
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jerk = math::min(_jerk_min.get() + (_jerk_max.get() - _jerk_min.get()) * vel_xy.length() / _constraints.speed_xy,
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_jerk_max.get());
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}
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for (int i = 0; i < 2; ++i) {
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_smoothing[i].setMaxJerk(jerk);
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float smoothed_velocity_setpoint, smoothed_position_setpoint;
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_smoothing[i].update(_deltatime, _position(i), _velocity_setpoint(i),
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smoothed_velocity_setpoint, smoothed_position_setpoint);
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_position_setpoint(i) = smoothed_position_setpoint;
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_velocity_setpoint(i) = smoothed_velocity_setpoint;
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}
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// TODO: z
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}
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