mirror of
https://gitee.com/xiaohuolufeihua/bizhang_-obav.git
synced 2026-05-22 01:12:31 +00:00
VelocitySmoothing: simplify the API & fix style
This commit is contained in:
@@ -60,8 +60,6 @@ void FlightTaskManualPositionSmoothVel::_updateSetpoints()
|
||||
_smoothing[1].setMaxAccel(MPC_ACC_HOR_MAX.get());
|
||||
_smoothing[0].setMaxVel(_constraints.speed_xy);
|
||||
_smoothing[1].setMaxVel(_constraints.speed_xy);
|
||||
_smoothing[0].setDt(_deltatime);
|
||||
_smoothing[1].setDt(_deltatime);
|
||||
|
||||
Vector2f vel_xy = Vector2f(&_velocity(0));
|
||||
float jerk = _jerk_max.get();
|
||||
@@ -78,7 +76,7 @@ void FlightTaskManualPositionSmoothVel::_updateSetpoints()
|
||||
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
_smoothing[i].setMaxJerk(jerk);
|
||||
_smoothing[i].updateDurations(_velocity_setpoint(i));
|
||||
_smoothing[i].updateDurations(_deltatime, _velocity_setpoint(i));
|
||||
}
|
||||
|
||||
VelocitySmoothing::timeSynchronization(_smoothing, 2);
|
||||
|
||||
@@ -92,7 +92,7 @@ float VelocitySmoothing::computeT1(float T123, float accel_prev, float vel_prev,
|
||||
float a = -max_jerk;
|
||||
float b = max_jerk * T123 - accel_prev;
|
||||
float delta = T123 * T123 * max_jerk * max_jerk + 2.f * T123 * accel_prev * max_jerk - accel_prev * accel_prev
|
||||
+ 4.f * max_jerk * (vel_prev - vel_setpoint);
|
||||
+ 4.f * max_jerk * (vel_prev - vel_setpoint);
|
||||
|
||||
float sqrt_delta = sqrtf(delta);
|
||||
float denominator_inv = 1.f / (2.f * a);
|
||||
@@ -106,9 +106,11 @@ float VelocitySmoothing::computeT1(float T123, float accel_prev, float vel_prev,
|
||||
float T13_minus = T1_minus + T3_minus;
|
||||
|
||||
float T1 = 0.f;
|
||||
|
||||
if (T13_plus > T123) {
|
||||
T1 = T1_minus;
|
||||
} else if (T13_minus > T123){
|
||||
|
||||
} else if (T13_minus > T123) {
|
||||
T1 = T1_plus;
|
||||
}
|
||||
|
||||
@@ -161,18 +163,26 @@ void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev,
|
||||
pos_out = _dt / 3.f * (vel_out + accel_prev * _dt * 0.5f + 2.f * vel_prev) + _pos;
|
||||
}
|
||||
|
||||
void VelocitySmoothing::updateDurations(float vel_setpoint, float T123)
|
||||
void VelocitySmoothing::updateDurations(float dt, float vel_setpoint)
|
||||
{
|
||||
_vel_sp = vel_setpoint;
|
||||
_dt = dt;
|
||||
updateDurations();
|
||||
}
|
||||
|
||||
void VelocitySmoothing::updateDurations(float T123)
|
||||
{
|
||||
float T1, T2, T3;
|
||||
|
||||
/* Depending of the direction, start accelerating positively or negatively */
|
||||
_max_jerk_T1 = (vel_setpoint - _vel > 0.f) ? _max_jerk : -_max_jerk;
|
||||
_max_jerk_T1 = (_vel_sp - _vel > 0.f) ? _max_jerk : -_max_jerk;
|
||||
|
||||
// compute increasing acceleration time
|
||||
if (PX4_ISFINITE(T123)) {
|
||||
T1 = computeT1(T123, _accel, _vel, vel_setpoint, _max_jerk_T1);
|
||||
T1 = computeT1(T123, _accel, _vel, _vel_sp, _max_jerk_T1);
|
||||
|
||||
} else {
|
||||
T1 = computeT1(_accel, _vel, vel_setpoint, _max_jerk_T1);
|
||||
T1 = computeT1(_accel, _vel, _vel_sp, _max_jerk_T1);
|
||||
}
|
||||
|
||||
/* Force T1/2/3 to zero if smaller than an epoch to avoid chattering */
|
||||
@@ -190,8 +200,9 @@ void VelocitySmoothing::updateDurations(float vel_setpoint, float T123)
|
||||
// compute constant acceleration time
|
||||
if (PX4_ISFINITE(T123)) {
|
||||
T2 = computeT2(T123, T1, T3);
|
||||
|
||||
} else {
|
||||
T2 = computeT2(T1, T3, _accel, _vel, vel_setpoint, _max_jerk_T1);
|
||||
T2 = computeT2(T1, T3, _accel, _vel, _vel_sp, _max_jerk_T1);
|
||||
}
|
||||
|
||||
if (T2 < _dt) {
|
||||
@@ -201,11 +212,10 @@ void VelocitySmoothing::updateDurations(float vel_setpoint, float T123)
|
||||
_T1 = T1;
|
||||
_T2 = T2;
|
||||
_T3 = T3;
|
||||
_vel_sp = vel_setpoint;
|
||||
}
|
||||
|
||||
void VelocitySmoothing::integrate(float pos, float &vel_setpoint_smooth,
|
||||
float &pos_setpoint_smooth)
|
||||
float &pos_setpoint_smooth)
|
||||
{
|
||||
/* Integrate the trajectory */
|
||||
float accel_new, vel_new, pos_new;
|
||||
@@ -240,22 +250,24 @@ void VelocitySmoothing::integrate(float pos, float &vel_setpoint_smooth,
|
||||
pos_setpoint_smooth = _pos;
|
||||
}
|
||||
|
||||
void VelocitySmoothing::timeSynchronization(VelocitySmoothing traj[3], int n_traj)
|
||||
void VelocitySmoothing::timeSynchronization(VelocitySmoothing *traj, int n_traj)
|
||||
{
|
||||
float desired_time = 0.f;
|
||||
int longest_traj_index = 0;
|
||||
|
||||
for (int i = 0; i < n_traj; i++) {
|
||||
const float T123 = traj[i].getTotalTime();
|
||||
|
||||
if (T123 > desired_time) {
|
||||
desired_time = T123;
|
||||
longest_traj_index = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (desired_time > FLT_EPSILON) {
|
||||
for (int i = 0; i < n_traj; i++) {
|
||||
if (i != longest_traj_index) {
|
||||
traj[i].updateDurations(traj[i].getVelSp(), desired_time);
|
||||
traj[i].updateDurations(desired_time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,12 +68,12 @@ public:
|
||||
void reset(float accel, float vel, float pos);
|
||||
|
||||
/**
|
||||
* Compute T1, T2, T3 depending on the current state and velocity setpoint. This should be called on every cycle.
|
||||
* Compute T1, T2, T3 depending on the current state and velocity setpoint. This should be called on every cycle
|
||||
* and before integrate().
|
||||
* @param dt delta time between last updateDurations() call and now [s]
|
||||
* @param vel_setpoint velocity setpoint input
|
||||
* @param T123 optional parameter. If set, the total trajectory time will be T123, if not,
|
||||
* the algorithm optimizes for time.
|
||||
*/
|
||||
void updateDurations(float vel_setpoint, float T123 = NAN);
|
||||
void updateDurations(float dt, float vel_setpoint);
|
||||
|
||||
/**
|
||||
* Generate the trajectory (acceleration, velocity and position) by integrating the current jerk
|
||||
@@ -93,22 +93,25 @@ public:
|
||||
float getMaxVel() const { return _max_vel; }
|
||||
void setMaxVel(float max_vel) { _max_vel = max_vel; }
|
||||
|
||||
/* Other getters and setters */
|
||||
float getTotalTime() const {return _T1 + _T2 + _T3; }
|
||||
float getVelSp() const {return _vel_sp; }
|
||||
|
||||
void setDt(float dt) {_dt = dt; } // delta time between last update() call and now [s]
|
||||
|
||||
/**
|
||||
* Synchronize several trajectories to have the same total time. This is required to generate
|
||||
* straight lines.
|
||||
* The resulting total time is the one of the longest trajectory.
|
||||
* @param traj[3] a table of VelocitySmoothing objects
|
||||
* n_traj the number of trajectories to be synchronized
|
||||
* @param traj an array of VelocitySmoothing objects
|
||||
* @param n_traj the number of trajectories to be synchronized
|
||||
*/
|
||||
static void timeSynchronization(VelocitySmoothing traj[3], int n_traj);
|
||||
static void timeSynchronization(VelocitySmoothing *traj, int n_traj);
|
||||
|
||||
private:
|
||||
float getTotalTime() const { return _T1 + _T2 + _T3; }
|
||||
float getVelSp() const { return _vel_sp; }
|
||||
|
||||
/**
|
||||
* Compute T1, T2, T3 depending on the current state and velocity setpoint.
|
||||
* @param T123 optional parameter. If set, the total trajectory time will be T123, if not,
|
||||
* the algorithm optimizes for time.
|
||||
*/
|
||||
void updateDurations(float T123 = NAN);
|
||||
/**
|
||||
* Compute increasing acceleration time
|
||||
*/
|
||||
@@ -136,6 +139,10 @@ private:
|
||||
inline void integrateT(float jerk, float accel_prev, float vel_prev, float pos_prev,
|
||||
float &accel_out, float &vel_out, float &pos_out);
|
||||
|
||||
/* Inputs */
|
||||
float _vel_sp;
|
||||
float _dt = 0.f;
|
||||
|
||||
/* Constraints */
|
||||
float _max_jerk = 22.f;
|
||||
float _max_accel = 8.f;
|
||||
@@ -150,12 +157,9 @@ private:
|
||||
float _max_jerk_T1 = 0.f; ///< jerk during phase T1 (with correct sign)
|
||||
|
||||
/* Duration of each phase */
|
||||
float _T1 = 0.f; // Increasing acceleration
|
||||
float _T2 = 0.f; // Constant acceleration
|
||||
float _T3 = 0.f; // Decreasing acceleration
|
||||
|
||||
float _vel_sp;
|
||||
float _dt = 0.f;
|
||||
float _T1 = 0.f; ///< Increasing acceleration [s]
|
||||
float _T2 = 0.f; ///< Constant acceleration [s]
|
||||
float _T3 = 0.f; ///< Decreasing acceleration [s]
|
||||
|
||||
static constexpr float max_pos_err = 1.f; ///< maximum position error (if above, the position setpoint is locked)
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user