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synced 2026-05-21 01:12:11 +00:00
fix control_allocator_status: torque_setpoint_achieved and thrust_setpoint_achieved are bool
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@@ -1,11 +1,11 @@
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uint64 timestamp # time since system start (microseconds)
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uint8 torque_setpoint_achieved # Boolean indicating whether the 3D torque setpoint was correctly allocated to actuators. 0 if not achieved, 1 if achieved.
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bool torque_setpoint_achieved # Boolean indicating whether the 3D torque setpoint was correctly allocated to actuators. 0 if not achieved, 1 if achieved.
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float32[3] allocated_torque # Torque allocated to actuators. Equal to `vehicle_torque_setpoint_s::xyz` if the setpoint was achieved.
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float32[3] unallocated_torque # Unallocated torque. Equal to 0 if the setpoint was achieved.
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# Computed as: unallocated_torque = torque_setpoint - allocated_torque
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uint8 thrust_setpoint_achieved # Boolean indicating whether the 3D thrust setpoint was correctly allocated to actuators. 0 if not achieved, 1 if achieved.
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bool thrust_setpoint_achieved # Boolean indicating whether the 3D thrust setpoint was correctly allocated to actuators. 0 if not achieved, 1 if achieved.
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float32[3] allocated_thrust # Thrust allocated to actuators. Equal to `vehicle_thrust_setpoint_s::xyz` if the setpoint was achieved.
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float32[3] unallocated_thrust # Unallocated thrust. Equal to 0 if the setpoint was achieved.
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# Computed as: unallocated_thrust = thrust_setpoint - allocated_thrust
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@@ -185,14 +185,13 @@ AngularVelocityController::Run()
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}
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// update saturation status from mixer feedback
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if (_control_allocator_status_sub.updated()) {
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control_allocator_status_s control_allocator_status;
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if (_control_allocator_status_sub.copy(&control_allocator_status)) {
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if (_control_allocator_status_sub.update(&control_allocator_status)) {
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Vector<bool, 3> saturation_positive;
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Vector<bool, 3> saturation_negative;
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if (not control_allocator_status.torque_setpoint_achieved) {
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if (!control_allocator_status.torque_setpoint_achieved) {
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for (size_t i = 0; i < 3; i++) {
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if (control_allocator_status.unallocated_torque[i] > FLT_EPSILON) {
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saturation_positive(i) = true;
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@@ -205,7 +204,6 @@ AngularVelocityController::Run()
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_control.setSaturationStatus(saturation_positive, saturation_negative);
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}
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}
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// run rate controller
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_control.update(angular_velocity, _angular_velocity_sp, _angular_acceleration, dt, _maybe_landed || _landed);
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