px4_io-v2 add to vscode variants and fix SVD file find

This commit is contained in:
Daniel Agar
2020-02-09 14:17:24 -05:00
committed by Julian Oes
parent 8cdbc4c593
commit 0d36e5094b
2 changed files with 8 additions and 3 deletions

View File

@@ -176,8 +176,8 @@ add_custom_target(weak_symbols
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/Debug/gdbinit.in ${PX4_BINARY_DIR}/.gdbinit)
# vscode launch.json
# FIXME: hack to skip if px4_io-v2 because it's a built within another build (eg px4_fmu-v5)
if(NOT PX4_BOARD MATCHES "px4_io-v2")
# skip if built within another cmake project (eg px4_io-v2 with px4_fmu-v5)
if(NOT NUTTX_DIR MATCHES "external")
if(CONFIG_ARCH_CHIP_MIMXRT1062DVL6A)
set(DEBUG_DEVICE "MIMXRT1062XXX6A")
set(DEBUG_SVD_FILE "MIMXRT1052.svd")
@@ -232,7 +232,7 @@ if(NOT PX4_BOARD MATCHES "px4_io-v2")
LIST_DIRECTORIES false
${CMAKE_SOURCE_DIR}/../cmsis-svd/data/*/${DEBUG_SVD_FILE}
)
if(DEBUG_SVD_FILE)
if(NOT DEBUG_SVD_FILE MATCHES "unknown")
message(STATUS "Found SVD: ${DEBUG_SVD_FILE_PATH}")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/Debug/launch.json.in ${PX4_SOURCE_DIR}/.vscode/launch.json @ONLY)
endif()