feat(class/gamepad): add gamepad device

Signed-off-by: sakumisu <1203593632@qq.com>
This commit is contained in:
sakumisu
2025-12-29 21:33:48 +08:00
parent be5ba641dd
commit 7a2089f032
6 changed files with 720 additions and 0 deletions

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class/gamepad/usb_gamepad.h Normal file
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/*
* Copyright (c) 2026, sakumisu
*
* SPDX-License-Identifier: Apache-2.0
*/
#ifndef USB_GAMEPAD_H
#define USB_GAMEPAD_H
#include "usb_hid.h"
/*
* GAMEPAD BUTTON LAYOUT
*
* ____________________________ __
* / [__L2__] [__R2__] \ |
* / [__ L1 __] [__ R1 __] \ | Triggers
* __/________________________________\__ __|
* / _ \ |
* / /\ __ (B4) \ |
* / || __ |A1| __ _ _ \ | Main Pad
* | <===DP===> |S1| |S2| (B3) -|- (B2)| |
* \ || ¯¯ ¯¯ _ / |
* /\ \/ / \ / \ (B1) /\ __|
* / \________ | LS | ____ | RS | _______/ \ |
* | / \ \___/ / \ \___/ / \ | | Sticks
* | / \_____/ \_____/ \ | __|
* | / L3 R3 \ |
* \_____/ \_____/
*
* |________|______| |______|___________|
* D-Pad Left Right Face
* Stick Stick Buttons
*
* Extended: A2=Touchpad/Capture A3=Mute L4/R4=Paddles
*/
// W3C Gamepad API standard button order
// Bit position = W3C button index (trivial conversion: 1 << index)
//
// Gamepad XInput Switch PS3/4/5 DInput
// ------ ------ ------ ------- ------
// Face buttons (right cluster)
#define USB_GAMEPAD_BUTTON_B1 (1 << 0) // A B Cross 2
#define USB_GAMEPAD_BUTTON_B2 (1 << 1) // B A Circle 3
#define USB_GAMEPAD_BUTTON_B3 (1 << 2) // X Y Square 1
#define USB_GAMEPAD_BUTTON_B4 (1 << 3) // Y X Triangle 4
// Shoulder buttons
#define USB_GAMEPAD_BUTTON_L1 (1 << 4) // LB L L1 5
#define USB_GAMEPAD_BUTTON_R1 (1 << 5) // RB R R1 6
#define USB_GAMEPAD_BUTTON_L2 (1 << 6) // LT ZL L2 7
#define USB_GAMEPAD_BUTTON_R2 (1 << 7) // RT ZR R2 8
// Center cluster
#define USB_GAMEPAD_BUTTON_S1 (1 << 8) // Back - Select 9
#define USB_GAMEPAD_BUTTON_S2 (1 << 9) // Start + Start 10
// Stick clicks
#define USB_GAMEPAD_BUTTON_L3 (1 << 10) // LS LS L3 11
#define USB_GAMEPAD_BUTTON_R3 (1 << 11) // RS RS R3 12
// D-pad
#define USB_GAMEPAD_BUTTON_DU (1 << 12) // D-Up D-Up D-Up Hat
#define USB_GAMEPAD_BUTTON_DD (1 << 13) // D-Down D-Down D-Down Hat
#define USB_GAMEPAD_BUTTON_DL (1 << 14) // D-Left D-Left D-Left Hat
#define USB_GAMEPAD_BUTTON_DR (1 << 15) // D-Right D-Right D-Right Hat
// Auxiliary
#define USB_GAMEPAD_BUTTON_A1 (1 << 16) // Guide Home PS 13
#define USB_GAMEPAD_BUTTON_A2 (1 << 17) // - Capture Touchpad 14
#define USB_GAMEPAD_BUTTON_A3 (1 << 18) // - - Mute -
#define USB_GAMEPAD_BUTTON_A4 (1 << 19) // - - - -
// Paddles (extended)
#define USB_GAMEPAD_BUTTON_L4 (1 << 20) // P1 - - -
#define USB_GAMEPAD_BUTTON_R4 (1 << 21) // P2 - - -
#define XINPUT_VID 0x045E // Microsoft
#define XINPUT_PID 0x028E // Xbox 360 Controller
#define XINPUT_BCD_DEVICE 0x0114 // v1.14
/* XInput (Xbox 360) USB */
// XInput Interface Class/Subclass/Protocol
#define XINPUT_INTERFACE_CLASS 0xFF
#define XINPUT_INTERFACE_SUBCLASS 0x5D
#define XINPUT_INTERFACE_PROTOCOL 0x01
#define XINPUT_BUTTON_MASK_UP (1U << 0)
#define XINPUT_BUTTON_MASK_DOWN (1U << 1)
#define XINPUT_BUTTON_MASK_LEFT (1U << 2)
#define XINPUT_BUTTON_MASK_RIGHT (1U << 3)
#define XINPUT_BUTTON_MASK_START (1U << 4)
#define XINPUT_BUTTON_MASK_BACK (1U << 5)
#define XINPUT_BUTTON_MASK_L3 (1U << 6)
#define XINPUT_BUTTON_MASK_R3 (1U << 7)
#define XINPUT_BUTTON_MASK_LB (1U << 8)
#define XINPUT_BUTTON_MASK_RB (1U << 9)
#define XINPUT_BUTTON_MASK_GUIDE (1U << 10)
//#define XINPUT_BUTTON_MASK_UNUSED (1U << 11)
#define XINPUT_BUTTON_MASK_A (1U << 12)
#define XINPUT_BUTTON_MASK_B (1U << 13)
#define XINPUT_BUTTON_MASK_X (1U << 14)
#define XINPUT_BUTTON_MASK_Y (1U << 15)
// LED patterns for report_id 0x01
#define XINPUT_LED_OFF 0x00
#define XINPUT_LED_BLINK 0x01
#define XINPUT_LED_FLASH_1 0x02
#define XINPUT_LED_FLASH_2 0x03
#define XINPUT_LED_FLASH_3 0x04
#define XINPUT_LED_FLASH_4 0x05
#define XINPUT_LED_ON_1 0x06
#define XINPUT_LED_ON_2 0x07
#define XINPUT_LED_ON_3 0x08
#define XINPUT_LED_ON_4 0x09
#define XINPUT_LED_ROTATE 0x0A
#define XINPUT_LED_BLINK_SLOW 0x0B
#define XINPUT_LED_BLINK_SLOW_1 0x0C
#define XINPUT_LED_BLINK_SLOW_2 0x0D
struct xinput_in_report {
uint8_t report_id; /* Always 0x00 */
uint8_t report_size; /* Always 0x14 (20) */
uint16_t buttons; /* DPAD, Start, Back, L3, R3, LB, RB, Guide, A, B, X, Y */
uint8_t lt; /* Left trigger (0-255) */
uint8_t rt; /* Right trigger (0-255) */
int16_t lx; /* Left stick X (-32768 to 32767) */
int16_t ly; /* Left stick Y (-32768 to 32767) */
int16_t rx; /* Right stick X (-32768 to 32767) */
int16_t ry; /* Right stick Y (-32768 to 32767) */
uint8_t reserved[6]; /* Reserved/padding */
} __PACKED;
struct xinput_out_report {
uint8_t report_id; // 0x00 = rumble, 0x01 = LED
uint8_t report_size; // 0x08
uint8_t led; // LED pattern (0x00 for rumble)
uint8_t rumble_l; // Left motor (large, 0-255)
uint8_t rumble_r; // Right motor (small, 0-255)
uint8_t reserved[3]; // Padding
} __PACKED;
// clang-format off
#define XINPUT_DESCRIPTOR_LEN (9 + 16 + 7 + 7)
#define XINPUT_DESCRIPTOR_INIT(bInterfaceNumber, out_ep, in_ep) \
USB_INTERFACE_DESCRIPTOR_INIT(bInterfaceNumber, 0x00, 0x02, 0xff, 0x5d, 0x01, 0x00), /* XInput proprietary descriptor (0x21) */ \
16, 0x21, 0x00, 0x01, 0x01, 0x24, in_ep, 0x14, 0x03, 0x00, 0x03, 0x13, out_ep, 0x00, 0x03, 0x00, \
USB_ENDPOINT_DESCRIPTOR_INIT(in_ep, 0x03, 32, 0x01), \
USB_ENDPOINT_DESCRIPTOR_INIT(out_ep, 0x03, 32, 0x08)
// clang-format on
#define SWITCH_VID 0x0F0D // 0x057E Nintendo Pro Controller
#define SWITCH_PID 0x0092 // 0x2009
#define SWITCH_BCD_DEVICE 0x0100 // v1.00
// Button masks (16-bit)
#define SWITCH_MASK_Y (1U << 0)
#define SWITCH_MASK_B (1U << 1)
#define SWITCH_MASK_A (1U << 2)
#define SWITCH_MASK_X (1U << 3)
#define SWITCH_MASK_L (1U << 4)
#define SWITCH_MASK_R (1U << 5)
#define SWITCH_MASK_ZL (1U << 6)
#define SWITCH_MASK_ZR (1U << 7)
#define SWITCH_MASK_MINUS (1U << 8)
#define SWITCH_MASK_PLUS (1U << 9)
#define SWITCH_MASK_L3 (1U << 10)
#define SWITCH_MASK_R3 (1U << 11)
#define SWITCH_MASK_HOME (1U << 12)
#define SWITCH_MASK_CAPTURE (1U << 13)
// D-pad / Hat switch values
#define SWITCH_HAT_UP 0x00
#define SWITCH_HAT_UP_RIGHT 0x01
#define SWITCH_HAT_RIGHT 0x02
#define SWITCH_HAT_DOWN_RIGHT 0x03
#define SWITCH_HAT_DOWN 0x04
#define SWITCH_HAT_DOWN_LEFT 0x05
#define SWITCH_HAT_LEFT 0x06
#define SWITCH_HAT_UP_LEFT 0x07
#define SWITCH_HAT_CENTER 0x08
// Analog stick range
#define SWITCH_JOYSTICK_MIN 0x00
#define SWITCH_JOYSTICK_MID 0x80
#define SWITCH_JOYSTICK_MAX 0xFF
struct switch_in_report {
uint16_t buttons; // 16 button bits
uint8_t hat; // D-pad (hat switch, 0-8)
uint8_t lx; // Left stick X (0-255, 128 = center)
uint8_t ly; // Left stick Y (0-255, 128 = center)
uint8_t rx; // Right stick X (0-255, 128 = center)
uint8_t ry; // Right stick Y (0-255, 128 = center)
uint8_t vendor; // Vendor-specific byte
} __PACKED;
struct switch_out_report {
uint8_t data[8]; // Vendor-specific rumble data
} __PACKED;
#define HID_SWITCH_REPORT_DESC_SIZE 86
// clang-format off
#define SWITCH_DESCRIPTOR_LEN HID_CUSTOM_INOUT_DESCRIPTOR_LEN
#define SWITCH_DESCRIPTOR_INIT(bInterfaceNumber, out_ep, in_ep) \
HID_CUSTOM_INOUT_DESCRIPTOR_INIT(bInterfaceNumber, 0x00, HID_SWITCH_REPORT_DESC_SIZE, out_ep, in_ep, 64, 0x01)
// clang-format on
struct usb_gamepad_report {
uint32_t buttons;
uint8_t lt;
uint8_t rt;
uint8_t lx;
uint8_t ly;
uint8_t rx;
uint8_t ry;
};
#endif /* USB_GAMEPAD_H */

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/*
* Copyright (c) 2026, sakumisu
*
* SPDX-License-Identifier: Apache-2.0
*/
#include "usbd_core.h"
#include "usbd_hid.h"
#include "usbd_gamepad.h"
extern int hid_class_interface_request_handler(uint8_t busid, struct usb_setup_packet *setup, uint8_t **data, uint32_t *len);
USB_NOCACHE_RAM_SECTION USB_MEM_ALIGNX uint8_t gamepad_report_buffer[64];
static int xinput_vendor_class_request_handler(uint8_t busid, struct usb_setup_packet *setup, uint8_t **data, uint32_t *len)
{
struct xinput_in_report xinput_report;
memset(&xinput_report, 0, sizeof(xinput_report));
xinput_report.report_size = 20;
memcpy(*data, &xinput_report, sizeof(xinput_report));
*len = sizeof(xinput_report);
return 0;
}
int usbd_gamepad_xinput_send_report(uint8_t ep, struct usb_gamepad_report *report)
{
struct xinput_in_report *xinput_report;
xinput_report = (struct xinput_in_report *)gamepad_report_buffer;
memset(xinput_report, 0, sizeof(xinput_report));
xinput_report->report_size = 20;
if (report->buttons & USB_GAMEPAD_BUTTON_DU)
xinput_report->buttons |= XINPUT_BUTTON_MASK_UP;
if (report->buttons & USB_GAMEPAD_BUTTON_DD)
xinput_report->buttons |= XINPUT_BUTTON_MASK_DOWN;
if (report->buttons & USB_GAMEPAD_BUTTON_DL)
xinput_report->buttons |= XINPUT_BUTTON_MASK_LEFT;
if (report->buttons & USB_GAMEPAD_BUTTON_DR)
xinput_report->buttons |= XINPUT_BUTTON_MASK_RIGHT;
if (report->buttons & USB_GAMEPAD_BUTTON_S2)
xinput_report->buttons |= XINPUT_BUTTON_MASK_START;
if (report->buttons & USB_GAMEPAD_BUTTON_S1)
xinput_report->buttons |= XINPUT_BUTTON_MASK_BACK;
if (report->buttons & USB_GAMEPAD_BUTTON_L3)
xinput_report->buttons |= XINPUT_BUTTON_MASK_L3;
if (report->buttons & USB_GAMEPAD_BUTTON_R3)
xinput_report->buttons |= XINPUT_BUTTON_MASK_R3;
if (report->buttons & USB_GAMEPAD_BUTTON_L1)
xinput_report->buttons |= XINPUT_BUTTON_MASK_LB;
if (report->buttons & USB_GAMEPAD_BUTTON_R1)
xinput_report->buttons |= XINPUT_BUTTON_MASK_RB;
if (report->buttons & USB_GAMEPAD_BUTTON_A1)
xinput_report->buttons |= XINPUT_BUTTON_MASK_GUIDE;
if (report->buttons & USB_GAMEPAD_BUTTON_B1)
xinput_report->buttons |= XINPUT_BUTTON_MASK_A;
if (report->buttons & USB_GAMEPAD_BUTTON_B2)
xinput_report->buttons |= XINPUT_BUTTON_MASK_B;
if (report->buttons & USB_GAMEPAD_BUTTON_B3)
xinput_report->buttons |= XINPUT_BUTTON_MASK_X;
if (report->buttons & USB_GAMEPAD_BUTTON_B4)
xinput_report->buttons |= XINPUT_BUTTON_MASK_Y;
// Analog triggers (0-255), fall back to digital if analog is 0 but button pressed
xinput_report->lt = report->lt;
xinput_report->rt = report->rt;
if (xinput_report->lt == 0 && (report->buttons & USB_GAMEPAD_BUTTON_L2))
xinput_report->lt = 0xFF;
if (xinput_report->rt == 0 && (report->buttons & USB_GAMEPAD_BUTTON_R2))
xinput_report->rt = 0xFF;
return usbd_ep_start_write(0, ep, gamepad_report_buffer, sizeof(struct xinput_in_report));
}
// Convert gamepad dpad mask to switch hat value
static uint8_t convert_dpad_to_switch_hat(uint32_t buttons)
{
// Joypad uses active-high (1 = pressed)
uint8_t up = (buttons & USB_GAMEPAD_BUTTON_DU) ? 1 : 0;
uint8_t down = (buttons & USB_GAMEPAD_BUTTON_DD) ? 1 : 0;
uint8_t left = (buttons & USB_GAMEPAD_BUTTON_DL) ? 1 : 0;
uint8_t right = (buttons & USB_GAMEPAD_BUTTON_DR) ? 1 : 0;
if (up && right)
return SWITCH_HAT_UP_RIGHT;
if (up && left)
return SWITCH_HAT_UP_LEFT;
if (down && right)
return SWITCH_HAT_DOWN_RIGHT;
if (down && left)
return SWITCH_HAT_DOWN_LEFT;
if (up)
return SWITCH_HAT_UP;
if (down)
return SWITCH_HAT_DOWN;
if (left)
return SWITCH_HAT_LEFT;
if (right)
return SWITCH_HAT_RIGHT;
return SWITCH_HAT_CENTER;
}
int usbd_gamepad_switch_send_report(uint8_t ep, struct usb_gamepad_report *report)
{
struct switch_in_report *switch_report;
switch_report = (struct switch_in_report *)gamepad_report_buffer;
memset(switch_report, 0, sizeof(switch_report));
if (report->buttons & USB_GAMEPAD_BUTTON_S1)
switch_report->buttons |= SWITCH_MASK_MINUS;
if (report->buttons & USB_GAMEPAD_BUTTON_S2)
switch_report->buttons |= SWITCH_MASK_PLUS;
if (report->buttons & USB_GAMEPAD_BUTTON_L1)
switch_report->buttons |= SWITCH_MASK_L;
if (report->buttons & USB_GAMEPAD_BUTTON_R1)
switch_report->buttons |= SWITCH_MASK_R;
if (report->buttons & USB_GAMEPAD_BUTTON_L2)
switch_report->buttons |= SWITCH_MASK_ZL;
if (report->buttons & USB_GAMEPAD_BUTTON_R2)
switch_report->buttons |= SWITCH_MASK_ZR;
if (report->buttons & USB_GAMEPAD_BUTTON_L3)
switch_report->buttons |= SWITCH_MASK_L3;
if (report->buttons & USB_GAMEPAD_BUTTON_R3)
switch_report->buttons |= SWITCH_MASK_R3;
if (report->buttons & USB_GAMEPAD_BUTTON_A1)
switch_report->buttons |= SWITCH_MASK_HOME;
if (report->buttons & USB_GAMEPAD_BUTTON_A2)
switch_report->buttons |= SWITCH_MASK_CAPTURE;
if (report->buttons & USB_GAMEPAD_BUTTON_B1)
switch_report->buttons |= SWITCH_MASK_B;
if (report->buttons & USB_GAMEPAD_BUTTON_B2)
switch_report->buttons |= SWITCH_MASK_A;
if (report->buttons & USB_GAMEPAD_BUTTON_B3)
switch_report->buttons |= SWITCH_MASK_Y;
if (report->buttons & USB_GAMEPAD_BUTTON_B4)
switch_report->buttons |= SWITCH_MASK_X;
switch_report->hat = convert_dpad_to_switch_hat(report->buttons);
// Analog sticks (HID convention: 0=up, 255=down - no inversion needed)
switch_report->lx = report->lx;
switch_report->ly = report->ly;
switch_report->rx = report->rx;
switch_report->ry = report->ry;
switch_report->vendor = 0;
return usbd_ep_start_write(0, ep, gamepad_report_buffer, sizeof(struct switch_in_report));
}
struct usbd_interface *usbd_gamepad_xinput_init_intf(struct usbd_interface *intf)
{
intf->class_interface_handler = NULL;
intf->class_endpoint_handler = NULL;
intf->vendor_handler = xinput_vendor_class_request_handler;
intf->notify_handler = NULL;
return intf;
}
static const uint8_t hid_switch_report_desc[HID_SWITCH_REPORT_DESC_SIZE] = {
0x05, 0x01, // Usage Page (Generic Desktop Ctrls)
0x09, 0x05, // Usage (Game Pad)
0xA1, 0x01, // Collection (Application)
0x15, 0x00, // Logical Minimum (0)
0x25, 0x01, // Logical Maximum (1)
0x35, 0x00, // Physical Minimum (0)
0x45, 0x01, // Physical Maximum (1)
0x75, 0x01, // Report Size (1)
0x95, 0x10, // Report Count (16)
0x05, 0x09, // Usage Page (Button)
0x19, 0x01, // Usage Minimum (Button 1)
0x29, 0x10, // Usage Maximum (Button 16)
0x81, 0x02, // Input (Data,Var,Abs)
0x05, 0x01, // Usage Page (Generic Desktop Ctrls)
0x25, 0x07, // Logical Maximum (7)
0x46, 0x3B, 0x01, // Physical Maximum (315)
0x75, 0x04, // Report Size (4)
0x95, 0x01, // Report Count (1)
0x65, 0x14, // Unit (Eng Rot:Angular Pos)
0x09, 0x39, // Usage (Hat switch)
0x81, 0x42, // Input (Data,Var,Abs,Null)
0x65, 0x00, // Unit (None)
0x95, 0x01, // Report Count (1)
0x81, 0x01, // Input (Const) - 4-bit padding
0x26, 0xFF, 0x00, // Logical Maximum (255)
0x46, 0xFF, 0x00, // Physical Maximum (255)
0x09, 0x30, // Usage (X) - Left Stick X
0x09, 0x31, // Usage (Y) - Left Stick Y
0x09, 0x32, // Usage (Z) - Right Stick X
0x09, 0x35, // Usage (Rz) - Right Stick Y
0x75, 0x08, // Report Size (8)
0x95, 0x04, // Report Count (4)
0x81, 0x02, // Input (Data,Var,Abs)
0x06, 0x00, 0xFF, // Usage Page (Vendor Defined)
0x09, 0x20, // Usage (0x20)
0x95, 0x01, // Report Count (1)
0x81, 0x02, // Input (Data,Var,Abs) - Vendor byte
0x0A, 0x21, 0x26, // Usage (0x2621)
0x95, 0x08, // Report Count (8)
0x91, 0x02, // Output (Data,Var,Abs) - Rumble
0xC0, // End Collection
};
struct usbd_interface *usbd_gamepad_switch_init_intf(struct usbd_interface *intf)
{
intf->class_interface_handler = hid_class_interface_request_handler;
intf->class_endpoint_handler = NULL;
intf->vendor_handler = NULL;
intf->notify_handler = NULL;
intf->hid_report_descriptor = hid_switch_report_desc;
intf->hid_report_descriptor_len = HID_SWITCH_REPORT_DESC_SIZE;
return intf;
}

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/*
* Copyright (c) 2026, sakumisu
*
* SPDX-License-Identifier: Apache-2.0
*/
#ifndef USBD_GAMEPAD_H
#define USBD_GAMEPAD_H
#include "usb_gamepad.h"
#define USBD_GAMEPAD_MODE_XINPUT 0
#define USBD_GAMEPAD_MODE_SWITCH 1
#define USBD_GAMEPAD_MODE_XBOXONE 2
#define USBD_GAMEPAD_MODE_PS4 3
struct usbd_interface *usbd_gamepad_xinput_init_intf(struct usbd_interface *intf);
struct usbd_interface *usbd_gamepad_switch_init_intf(struct usbd_interface *intf);
int usbd_gamepad_xinput_send_report(uint8_t ep, struct usb_gamepad_report *report);
int usbd_gamepad_switch_send_report(uint8_t ep, struct usb_gamepad_report *report);
#endif /* USBD_GAMEPAD_H */