feat(class/gamepad): add gamepad device
Signed-off-by: sakumisu <1203593632@qq.com>
This commit is contained in:
224
class/gamepad/usb_gamepad.h
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224
class/gamepad/usb_gamepad.h
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@@ -0,0 +1,224 @@
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/*
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* Copyright (c) 2026, sakumisu
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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#ifndef USB_GAMEPAD_H
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#define USB_GAMEPAD_H
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#include "usb_hid.h"
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/*
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* GAMEPAD BUTTON LAYOUT
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*
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* ____________________________ __
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* / [__L2__] [__R2__] \ |
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* / [__ L1 __] [__ R1 __] \ | Triggers
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* __/________________________________\__ __|
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* / _ \ |
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* / /\ __ (B4) \ |
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* / || __ |A1| __ _ _ \ | Main Pad
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* | <===DP===> |S1| |S2| (B3) -|- (B2)| |
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* \ || ¯¯ ¯¯ _ / |
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* /\ \/ / \ / \ (B1) /\ __|
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* / \________ | LS | ____ | RS | _______/ \ |
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* | / \ \___/ / \ \___/ / \ | | Sticks
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* | / \_____/ \_____/ \ | __|
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* | / L3 R3 \ |
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* \_____/ \_____/
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*
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* |________|______| |______|___________|
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* D-Pad Left Right Face
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* Stick Stick Buttons
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*
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* Extended: A2=Touchpad/Capture A3=Mute L4/R4=Paddles
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*/
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// W3C Gamepad API standard button order
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// Bit position = W3C button index (trivial conversion: 1 << index)
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//
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// Gamepad XInput Switch PS3/4/5 DInput
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// ------ ------ ------ ------- ------
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// Face buttons (right cluster)
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#define USB_GAMEPAD_BUTTON_B1 (1 << 0) // A B Cross 2
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#define USB_GAMEPAD_BUTTON_B2 (1 << 1) // B A Circle 3
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#define USB_GAMEPAD_BUTTON_B3 (1 << 2) // X Y Square 1
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#define USB_GAMEPAD_BUTTON_B4 (1 << 3) // Y X Triangle 4
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// Shoulder buttons
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#define USB_GAMEPAD_BUTTON_L1 (1 << 4) // LB L L1 5
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#define USB_GAMEPAD_BUTTON_R1 (1 << 5) // RB R R1 6
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#define USB_GAMEPAD_BUTTON_L2 (1 << 6) // LT ZL L2 7
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#define USB_GAMEPAD_BUTTON_R2 (1 << 7) // RT ZR R2 8
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// Center cluster
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#define USB_GAMEPAD_BUTTON_S1 (1 << 8) // Back - Select 9
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#define USB_GAMEPAD_BUTTON_S2 (1 << 9) // Start + Start 10
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// Stick clicks
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#define USB_GAMEPAD_BUTTON_L3 (1 << 10) // LS LS L3 11
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#define USB_GAMEPAD_BUTTON_R3 (1 << 11) // RS RS R3 12
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// D-pad
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#define USB_GAMEPAD_BUTTON_DU (1 << 12) // D-Up D-Up D-Up Hat
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#define USB_GAMEPAD_BUTTON_DD (1 << 13) // D-Down D-Down D-Down Hat
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#define USB_GAMEPAD_BUTTON_DL (1 << 14) // D-Left D-Left D-Left Hat
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#define USB_GAMEPAD_BUTTON_DR (1 << 15) // D-Right D-Right D-Right Hat
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// Auxiliary
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#define USB_GAMEPAD_BUTTON_A1 (1 << 16) // Guide Home PS 13
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#define USB_GAMEPAD_BUTTON_A2 (1 << 17) // - Capture Touchpad 14
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#define USB_GAMEPAD_BUTTON_A3 (1 << 18) // - - Mute -
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#define USB_GAMEPAD_BUTTON_A4 (1 << 19) // - - - -
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// Paddles (extended)
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#define USB_GAMEPAD_BUTTON_L4 (1 << 20) // P1 - - -
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#define USB_GAMEPAD_BUTTON_R4 (1 << 21) // P2 - - -
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#define XINPUT_VID 0x045E // Microsoft
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#define XINPUT_PID 0x028E // Xbox 360 Controller
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#define XINPUT_BCD_DEVICE 0x0114 // v1.14
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/* XInput (Xbox 360) USB */
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// XInput Interface Class/Subclass/Protocol
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#define XINPUT_INTERFACE_CLASS 0xFF
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#define XINPUT_INTERFACE_SUBCLASS 0x5D
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#define XINPUT_INTERFACE_PROTOCOL 0x01
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#define XINPUT_BUTTON_MASK_UP (1U << 0)
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#define XINPUT_BUTTON_MASK_DOWN (1U << 1)
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#define XINPUT_BUTTON_MASK_LEFT (1U << 2)
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#define XINPUT_BUTTON_MASK_RIGHT (1U << 3)
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#define XINPUT_BUTTON_MASK_START (1U << 4)
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#define XINPUT_BUTTON_MASK_BACK (1U << 5)
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#define XINPUT_BUTTON_MASK_L3 (1U << 6)
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#define XINPUT_BUTTON_MASK_R3 (1U << 7)
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#define XINPUT_BUTTON_MASK_LB (1U << 8)
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#define XINPUT_BUTTON_MASK_RB (1U << 9)
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#define XINPUT_BUTTON_MASK_GUIDE (1U << 10)
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//#define XINPUT_BUTTON_MASK_UNUSED (1U << 11)
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#define XINPUT_BUTTON_MASK_A (1U << 12)
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#define XINPUT_BUTTON_MASK_B (1U << 13)
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#define XINPUT_BUTTON_MASK_X (1U << 14)
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#define XINPUT_BUTTON_MASK_Y (1U << 15)
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// LED patterns for report_id 0x01
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#define XINPUT_LED_OFF 0x00
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#define XINPUT_LED_BLINK 0x01
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#define XINPUT_LED_FLASH_1 0x02
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#define XINPUT_LED_FLASH_2 0x03
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#define XINPUT_LED_FLASH_3 0x04
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#define XINPUT_LED_FLASH_4 0x05
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#define XINPUT_LED_ON_1 0x06
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#define XINPUT_LED_ON_2 0x07
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#define XINPUT_LED_ON_3 0x08
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#define XINPUT_LED_ON_4 0x09
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#define XINPUT_LED_ROTATE 0x0A
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#define XINPUT_LED_BLINK_SLOW 0x0B
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#define XINPUT_LED_BLINK_SLOW_1 0x0C
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#define XINPUT_LED_BLINK_SLOW_2 0x0D
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struct xinput_in_report {
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uint8_t report_id; /* Always 0x00 */
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uint8_t report_size; /* Always 0x14 (20) */
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uint16_t buttons; /* DPAD, Start, Back, L3, R3, LB, RB, Guide, A, B, X, Y */
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uint8_t lt; /* Left trigger (0-255) */
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uint8_t rt; /* Right trigger (0-255) */
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int16_t lx; /* Left stick X (-32768 to 32767) */
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int16_t ly; /* Left stick Y (-32768 to 32767) */
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int16_t rx; /* Right stick X (-32768 to 32767) */
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int16_t ry; /* Right stick Y (-32768 to 32767) */
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uint8_t reserved[6]; /* Reserved/padding */
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} __PACKED;
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struct xinput_out_report {
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uint8_t report_id; // 0x00 = rumble, 0x01 = LED
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uint8_t report_size; // 0x08
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uint8_t led; // LED pattern (0x00 for rumble)
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uint8_t rumble_l; // Left motor (large, 0-255)
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uint8_t rumble_r; // Right motor (small, 0-255)
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uint8_t reserved[3]; // Padding
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} __PACKED;
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// clang-format off
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#define XINPUT_DESCRIPTOR_LEN (9 + 16 + 7 + 7)
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#define XINPUT_DESCRIPTOR_INIT(bInterfaceNumber, out_ep, in_ep) \
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USB_INTERFACE_DESCRIPTOR_INIT(bInterfaceNumber, 0x00, 0x02, 0xff, 0x5d, 0x01, 0x00), /* XInput proprietary descriptor (0x21) */ \
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16, 0x21, 0x00, 0x01, 0x01, 0x24, in_ep, 0x14, 0x03, 0x00, 0x03, 0x13, out_ep, 0x00, 0x03, 0x00, \
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USB_ENDPOINT_DESCRIPTOR_INIT(in_ep, 0x03, 32, 0x01), \
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USB_ENDPOINT_DESCRIPTOR_INIT(out_ep, 0x03, 32, 0x08)
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// clang-format on
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#define SWITCH_VID 0x0F0D // 0x057E Nintendo Pro Controller
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#define SWITCH_PID 0x0092 // 0x2009
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#define SWITCH_BCD_DEVICE 0x0100 // v1.00
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// Button masks (16-bit)
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#define SWITCH_MASK_Y (1U << 0)
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#define SWITCH_MASK_B (1U << 1)
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#define SWITCH_MASK_A (1U << 2)
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#define SWITCH_MASK_X (1U << 3)
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#define SWITCH_MASK_L (1U << 4)
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#define SWITCH_MASK_R (1U << 5)
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#define SWITCH_MASK_ZL (1U << 6)
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#define SWITCH_MASK_ZR (1U << 7)
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#define SWITCH_MASK_MINUS (1U << 8)
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#define SWITCH_MASK_PLUS (1U << 9)
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#define SWITCH_MASK_L3 (1U << 10)
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#define SWITCH_MASK_R3 (1U << 11)
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#define SWITCH_MASK_HOME (1U << 12)
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#define SWITCH_MASK_CAPTURE (1U << 13)
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// D-pad / Hat switch values
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#define SWITCH_HAT_UP 0x00
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#define SWITCH_HAT_UP_RIGHT 0x01
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#define SWITCH_HAT_RIGHT 0x02
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#define SWITCH_HAT_DOWN_RIGHT 0x03
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#define SWITCH_HAT_DOWN 0x04
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#define SWITCH_HAT_DOWN_LEFT 0x05
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#define SWITCH_HAT_LEFT 0x06
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#define SWITCH_HAT_UP_LEFT 0x07
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#define SWITCH_HAT_CENTER 0x08
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// Analog stick range
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#define SWITCH_JOYSTICK_MIN 0x00
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#define SWITCH_JOYSTICK_MID 0x80
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#define SWITCH_JOYSTICK_MAX 0xFF
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struct switch_in_report {
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uint16_t buttons; // 16 button bits
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uint8_t hat; // D-pad (hat switch, 0-8)
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uint8_t lx; // Left stick X (0-255, 128 = center)
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uint8_t ly; // Left stick Y (0-255, 128 = center)
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uint8_t rx; // Right stick X (0-255, 128 = center)
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uint8_t ry; // Right stick Y (0-255, 128 = center)
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uint8_t vendor; // Vendor-specific byte
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} __PACKED;
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struct switch_out_report {
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uint8_t data[8]; // Vendor-specific rumble data
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} __PACKED;
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#define HID_SWITCH_REPORT_DESC_SIZE 86
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// clang-format off
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#define SWITCH_DESCRIPTOR_LEN HID_CUSTOM_INOUT_DESCRIPTOR_LEN
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#define SWITCH_DESCRIPTOR_INIT(bInterfaceNumber, out_ep, in_ep) \
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HID_CUSTOM_INOUT_DESCRIPTOR_INIT(bInterfaceNumber, 0x00, HID_SWITCH_REPORT_DESC_SIZE, out_ep, in_ep, 64, 0x01)
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// clang-format on
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struct usb_gamepad_report {
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uint32_t buttons;
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uint8_t lt;
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uint8_t rt;
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uint8_t lx;
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uint8_t ly;
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uint8_t rx;
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uint8_t ry;
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};
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#endif /* USB_GAMEPAD_H */
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218
class/gamepad/usbd_gamepad.c
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218
class/gamepad/usbd_gamepad.c
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/*
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* Copyright (c) 2026, sakumisu
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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#include "usbd_core.h"
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#include "usbd_hid.h"
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#include "usbd_gamepad.h"
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extern int hid_class_interface_request_handler(uint8_t busid, struct usb_setup_packet *setup, uint8_t **data, uint32_t *len);
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USB_NOCACHE_RAM_SECTION USB_MEM_ALIGNX uint8_t gamepad_report_buffer[64];
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static int xinput_vendor_class_request_handler(uint8_t busid, struct usb_setup_packet *setup, uint8_t **data, uint32_t *len)
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{
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struct xinput_in_report xinput_report;
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memset(&xinput_report, 0, sizeof(xinput_report));
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xinput_report.report_size = 20;
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memcpy(*data, &xinput_report, sizeof(xinput_report));
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*len = sizeof(xinput_report);
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return 0;
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}
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int usbd_gamepad_xinput_send_report(uint8_t ep, struct usb_gamepad_report *report)
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{
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struct xinput_in_report *xinput_report;
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xinput_report = (struct xinput_in_report *)gamepad_report_buffer;
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memset(xinput_report, 0, sizeof(xinput_report));
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xinput_report->report_size = 20;
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if (report->buttons & USB_GAMEPAD_BUTTON_DU)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_UP;
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if (report->buttons & USB_GAMEPAD_BUTTON_DD)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_DOWN;
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if (report->buttons & USB_GAMEPAD_BUTTON_DL)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_LEFT;
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if (report->buttons & USB_GAMEPAD_BUTTON_DR)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_RIGHT;
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if (report->buttons & USB_GAMEPAD_BUTTON_S2)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_START;
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if (report->buttons & USB_GAMEPAD_BUTTON_S1)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_BACK;
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if (report->buttons & USB_GAMEPAD_BUTTON_L3)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_L3;
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if (report->buttons & USB_GAMEPAD_BUTTON_R3)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_R3;
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if (report->buttons & USB_GAMEPAD_BUTTON_L1)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_LB;
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if (report->buttons & USB_GAMEPAD_BUTTON_R1)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_RB;
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if (report->buttons & USB_GAMEPAD_BUTTON_A1)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_GUIDE;
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if (report->buttons & USB_GAMEPAD_BUTTON_B1)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_A;
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if (report->buttons & USB_GAMEPAD_BUTTON_B2)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_B;
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if (report->buttons & USB_GAMEPAD_BUTTON_B3)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_X;
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if (report->buttons & USB_GAMEPAD_BUTTON_B4)
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xinput_report->buttons |= XINPUT_BUTTON_MASK_Y;
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// Analog triggers (0-255), fall back to digital if analog is 0 but button pressed
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xinput_report->lt = report->lt;
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xinput_report->rt = report->rt;
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if (xinput_report->lt == 0 && (report->buttons & USB_GAMEPAD_BUTTON_L2))
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xinput_report->lt = 0xFF;
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if (xinput_report->rt == 0 && (report->buttons & USB_GAMEPAD_BUTTON_R2))
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xinput_report->rt = 0xFF;
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return usbd_ep_start_write(0, ep, gamepad_report_buffer, sizeof(struct xinput_in_report));
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}
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// Convert gamepad dpad mask to switch hat value
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static uint8_t convert_dpad_to_switch_hat(uint32_t buttons)
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{
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// Joypad uses active-high (1 = pressed)
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uint8_t up = (buttons & USB_GAMEPAD_BUTTON_DU) ? 1 : 0;
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uint8_t down = (buttons & USB_GAMEPAD_BUTTON_DD) ? 1 : 0;
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uint8_t left = (buttons & USB_GAMEPAD_BUTTON_DL) ? 1 : 0;
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uint8_t right = (buttons & USB_GAMEPAD_BUTTON_DR) ? 1 : 0;
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if (up && right)
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return SWITCH_HAT_UP_RIGHT;
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if (up && left)
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return SWITCH_HAT_UP_LEFT;
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if (down && right)
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return SWITCH_HAT_DOWN_RIGHT;
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if (down && left)
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return SWITCH_HAT_DOWN_LEFT;
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if (up)
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return SWITCH_HAT_UP;
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if (down)
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return SWITCH_HAT_DOWN;
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if (left)
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return SWITCH_HAT_LEFT;
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if (right)
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return SWITCH_HAT_RIGHT;
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return SWITCH_HAT_CENTER;
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}
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int usbd_gamepad_switch_send_report(uint8_t ep, struct usb_gamepad_report *report)
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{
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struct switch_in_report *switch_report;
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switch_report = (struct switch_in_report *)gamepad_report_buffer;
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memset(switch_report, 0, sizeof(switch_report));
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if (report->buttons & USB_GAMEPAD_BUTTON_S1)
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switch_report->buttons |= SWITCH_MASK_MINUS;
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if (report->buttons & USB_GAMEPAD_BUTTON_S2)
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switch_report->buttons |= SWITCH_MASK_PLUS;
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if (report->buttons & USB_GAMEPAD_BUTTON_L1)
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switch_report->buttons |= SWITCH_MASK_L;
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if (report->buttons & USB_GAMEPAD_BUTTON_R1)
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switch_report->buttons |= SWITCH_MASK_R;
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if (report->buttons & USB_GAMEPAD_BUTTON_L2)
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switch_report->buttons |= SWITCH_MASK_ZL;
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if (report->buttons & USB_GAMEPAD_BUTTON_R2)
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switch_report->buttons |= SWITCH_MASK_ZR;
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if (report->buttons & USB_GAMEPAD_BUTTON_L3)
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switch_report->buttons |= SWITCH_MASK_L3;
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if (report->buttons & USB_GAMEPAD_BUTTON_R3)
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switch_report->buttons |= SWITCH_MASK_R3;
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if (report->buttons & USB_GAMEPAD_BUTTON_A1)
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switch_report->buttons |= SWITCH_MASK_HOME;
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if (report->buttons & USB_GAMEPAD_BUTTON_A2)
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switch_report->buttons |= SWITCH_MASK_CAPTURE;
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if (report->buttons & USB_GAMEPAD_BUTTON_B1)
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switch_report->buttons |= SWITCH_MASK_B;
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if (report->buttons & USB_GAMEPAD_BUTTON_B2)
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switch_report->buttons |= SWITCH_MASK_A;
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if (report->buttons & USB_GAMEPAD_BUTTON_B3)
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switch_report->buttons |= SWITCH_MASK_Y;
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if (report->buttons & USB_GAMEPAD_BUTTON_B4)
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switch_report->buttons |= SWITCH_MASK_X;
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switch_report->hat = convert_dpad_to_switch_hat(report->buttons);
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// Analog sticks (HID convention: 0=up, 255=down - no inversion needed)
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switch_report->lx = report->lx;
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switch_report->ly = report->ly;
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switch_report->rx = report->rx;
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switch_report->ry = report->ry;
|
||||
|
||||
switch_report->vendor = 0;
|
||||
|
||||
return usbd_ep_start_write(0, ep, gamepad_report_buffer, sizeof(struct switch_in_report));
|
||||
}
|
||||
|
||||
struct usbd_interface *usbd_gamepad_xinput_init_intf(struct usbd_interface *intf)
|
||||
{
|
||||
intf->class_interface_handler = NULL;
|
||||
intf->class_endpoint_handler = NULL;
|
||||
intf->vendor_handler = xinput_vendor_class_request_handler;
|
||||
intf->notify_handler = NULL;
|
||||
|
||||
return intf;
|
||||
}
|
||||
|
||||
static const uint8_t hid_switch_report_desc[HID_SWITCH_REPORT_DESC_SIZE] = {
|
||||
0x05, 0x01, // Usage Page (Generic Desktop Ctrls)
|
||||
0x09, 0x05, // Usage (Game Pad)
|
||||
0xA1, 0x01, // Collection (Application)
|
||||
0x15, 0x00, // Logical Minimum (0)
|
||||
0x25, 0x01, // Logical Maximum (1)
|
||||
0x35, 0x00, // Physical Minimum (0)
|
||||
0x45, 0x01, // Physical Maximum (1)
|
||||
0x75, 0x01, // Report Size (1)
|
||||
0x95, 0x10, // Report Count (16)
|
||||
0x05, 0x09, // Usage Page (Button)
|
||||
0x19, 0x01, // Usage Minimum (Button 1)
|
||||
0x29, 0x10, // Usage Maximum (Button 16)
|
||||
0x81, 0x02, // Input (Data,Var,Abs)
|
||||
0x05, 0x01, // Usage Page (Generic Desktop Ctrls)
|
||||
0x25, 0x07, // Logical Maximum (7)
|
||||
0x46, 0x3B, 0x01, // Physical Maximum (315)
|
||||
0x75, 0x04, // Report Size (4)
|
||||
0x95, 0x01, // Report Count (1)
|
||||
0x65, 0x14, // Unit (Eng Rot:Angular Pos)
|
||||
0x09, 0x39, // Usage (Hat switch)
|
||||
0x81, 0x42, // Input (Data,Var,Abs,Null)
|
||||
0x65, 0x00, // Unit (None)
|
||||
0x95, 0x01, // Report Count (1)
|
||||
0x81, 0x01, // Input (Const) - 4-bit padding
|
||||
0x26, 0xFF, 0x00, // Logical Maximum (255)
|
||||
0x46, 0xFF, 0x00, // Physical Maximum (255)
|
||||
0x09, 0x30, // Usage (X) - Left Stick X
|
||||
0x09, 0x31, // Usage (Y) - Left Stick Y
|
||||
0x09, 0x32, // Usage (Z) - Right Stick X
|
||||
0x09, 0x35, // Usage (Rz) - Right Stick Y
|
||||
0x75, 0x08, // Report Size (8)
|
||||
0x95, 0x04, // Report Count (4)
|
||||
0x81, 0x02, // Input (Data,Var,Abs)
|
||||
0x06, 0x00, 0xFF, // Usage Page (Vendor Defined)
|
||||
0x09, 0x20, // Usage (0x20)
|
||||
0x95, 0x01, // Report Count (1)
|
||||
0x81, 0x02, // Input (Data,Var,Abs) - Vendor byte
|
||||
0x0A, 0x21, 0x26, // Usage (0x2621)
|
||||
0x95, 0x08, // Report Count (8)
|
||||
0x91, 0x02, // Output (Data,Var,Abs) - Rumble
|
||||
0xC0, // End Collection
|
||||
};
|
||||
|
||||
struct usbd_interface *usbd_gamepad_switch_init_intf(struct usbd_interface *intf)
|
||||
{
|
||||
intf->class_interface_handler = hid_class_interface_request_handler;
|
||||
intf->class_endpoint_handler = NULL;
|
||||
intf->vendor_handler = NULL;
|
||||
intf->notify_handler = NULL;
|
||||
|
||||
intf->hid_report_descriptor = hid_switch_report_desc;
|
||||
intf->hid_report_descriptor_len = HID_SWITCH_REPORT_DESC_SIZE;
|
||||
return intf;
|
||||
}
|
||||
22
class/gamepad/usbd_gamepad.h
Normal file
22
class/gamepad/usbd_gamepad.h
Normal file
@@ -0,0 +1,22 @@
|
||||
/*
|
||||
* Copyright (c) 2026, sakumisu
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*/
|
||||
#ifndef USBD_GAMEPAD_H
|
||||
#define USBD_GAMEPAD_H
|
||||
|
||||
#include "usb_gamepad.h"
|
||||
|
||||
#define USBD_GAMEPAD_MODE_XINPUT 0
|
||||
#define USBD_GAMEPAD_MODE_SWITCH 1
|
||||
#define USBD_GAMEPAD_MODE_XBOXONE 2
|
||||
#define USBD_GAMEPAD_MODE_PS4 3
|
||||
|
||||
struct usbd_interface *usbd_gamepad_xinput_init_intf(struct usbd_interface *intf);
|
||||
struct usbd_interface *usbd_gamepad_switch_init_intf(struct usbd_interface *intf);
|
||||
|
||||
int usbd_gamepad_xinput_send_report(uint8_t ep, struct usb_gamepad_report *report);
|
||||
int usbd_gamepad_switch_send_report(uint8_t ep, struct usb_gamepad_report *report);
|
||||
|
||||
#endif /* USBD_GAMEPAD_H */
|
||||
Reference in New Issue
Block a user